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Passing Information to a Method or a Constructor (The Java™ Tutorials >
Learning the Java Language > Classes and Objects)
Passing Information to a Method or a Constructor
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Learning the Java Language
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Classes and Objects
Passing Information to a Method or a Constructor
The declaration for a method or a constructor
declares the number and the type of the arguments
for that method or constructor. For example, the
following is a method that computes the monthly
payments for a home loan, based on the amount of
the loan, the interest rate, the length of the
loan (the number of periods), and the future value of the loan:
public double computePayment(double loanAmt,
double rate,
double futureValue,
int numPeriods) {
double interest = rate / 100.0;
double partial1 = Math.pow((1 + interest), -numPeriods);
double denominator = (1 - partial1) / interest;
double answer = (-loanAmt / denominator)
- ((futureValue * partial1) / denominator);
return answer;
}
This method has four parameters: the loan amount, the interest rate,
the future value and the number of periods. The first three are double-precision
floating point numbers, and the fourth is an integer. The parameters are used in the method body
and at runtime will take on the values of the arguments that are passed in.
Note
: Parameters refers to the list of variables in a method declaration. Arguments
are the actual values that are passed in when the method is invoked.
When you invoke a method, the arguments used must match the declaration's parameters in type and order.
Parameter Types
You can use any data type for a parameter of a method
or a constructor. This includes primitive data types, such
as doubles, floats, and integers, as you saw in the
computePayment method, and reference data types,
such as objects and arrays.
Here's an example of a
method that accepts an array as an argument. In this example,
the method creates a new Polygon object and
initializes it from an array of Point objects (assume
that Point is a class that represents an x,
y coordinate):
public Polygon polygonFrom(Point[] corners) {
// method body goes here
}
Note
: The Java programming language doesn't let you pass methods
into methods. But you can pass an object into a method and
then invoke the object's methods.
Arbitrary Number of Arguments
You can use a construct called varargs to pass an arbitrary number of values to a method.
You use varargs when you don't know how many of a particular
type of argument will be passed to the method. It's a shortcut
to creating an array manually (the previous method could have used varargs rather than an array).
To use varargs, you follow the type of the last parameter by an ellipsis (three dots, ...),
then a space, and the parameter name. The method can then be called with any number of that parameter, including none.
public Polygon polygonFrom(Point... corners) {
int numberOfSides = corners.length;
double squareOfSide1, lengthOfSide1;
squareOfSide1 = (corners[1].x - corners[0].x)*(corners[1].x - corners[0].x)
+ (corners[1].y - corners[0].y)*(corners[1].y - corners[0].y) ;
lengthOfSide1 = Math.sqrt(squareOfSide1);
// more method body code follows that creates
// and returns a polygon connecting the Points
}
You can see that, inside the method, corners is treated like an
array. The method can be called either with an array or
with a sequence of arguments. The code in the method body will treat the parameter as an array in either case.
You will most commonly see varargs with the printing
methods; for example, this printf method:
public PrintStream printf(String format, Object... args)
allows you to print an arbitrary number of objects. It can be called like this:
System.out.printf("%s: %d, %s%n", name, idnum, address);
or like this
System.out.printf("%s: %d, %s, %s, %s%n", name, idnum, address, phone, email);
or with yet a different number of arguments.
Parameter Names
When you declare a parameter to a method or a constructor, you
provide a name for that parameter. This name is used within the
method body to refer to the passed-in argument.
The name of a parameter must be unique in its scope. It cannot
be the same as the name of another parameter for the same method
or constructor, and it cannot be the name of a local variable within the method
or constructor.
A parameter can have the same name as one of the class's
fields. If this is the case, the parameter is said to shadow
the field. Shadowing fields can make your code
difficult to read and is conventionally used only within
constructors and methods that set a particular
field. For example, consider the following Circle
class and its setOrigin method:
public class Circle {
private int x, y, radius;
public void setOrigin(int x, int y) {
...
}
}
The Circle class has three fields:
x, y, and radius. The
setOrigin method has two parameters, each of
which has the same name as one of the fields. Each
method parameter shadows the field that shares its name.
So using the simple names x or y
within the body of the method refers to the parameter, not
to the field. To access the field, you must use
a qualified name. This will be discussed later in this
lesson
in the
section titled "Using the this Keyword."
Passing Primitive Data Type Arguments
Primitive arguments, such as an int or a
double, are passed into methods by value.
This means that any changes to the values of the parameters exist only within
the scope of the method. When the method returns, the parameters are gone and any changes to them are lost.
Here is an example:
public class PassPrimitiveByValue {
public static void main(String[] args) {
int x = 3;
//invoke passMethod() with x as argument
passMethod(x);
// print x to see if its value has changed
System.out.println("After invoking passMethod, x = " + x);
}
// change parameter in passMethod()
public static void passMethod(int p) {
p = 10;
}
}
When you run this program, the output is:
After invoking passMethod, x = 3
Passing Reference Data Type Arguments
Reference data type parameters, such as objects,
are also passed into methods by value. This means that when the method returns, the passed-in reference still
references the same object as before. However, the values of the object's fields can be changed in the
method, if they have the proper access level.
For example, consider a method in an arbitrary class that moves Circle objects:
public void moveCircle(Circle circle, int deltaX, int deltaY) {
// code to move origin of circle to x+deltaX, y+deltaY
circle.setX(circle.getX() + deltaX);
circle.setY(circle.getY() + deltaY);
//code to assign a new reference to circle
circle = new Circle(0, 0);
}
Let the method be invoked with these arguments:
moveCircle(myCircle, 23, 56)
Inside the method, circle initially refers to myCircle. The method changes the
x and y coordinates of the object that circle references (i.e., myCircle)
by 23 and 56, respectively. These changes will persist when the method returns.
Then circle is assigned a reference to a new Circle object with
x = y = 0. This reassignment has no permanence, however, because the
reference was passed in by value and cannot change. Within the method, the object pointed to by circle
has changed, but, when the method returns, myCircle still references the same
Circle object as before the method was called.
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